1: Experience the world instead of talking about experiencing the world
2: See and hear with the mind of a child
3: Always ask: “How do we want people to feel after they experience this?”
4: Prototype as if you are right. Listen as if you are wrong.
5: Anything can be prototyped. You can prototype with anything.
6: Live life at the intersection
7: Develop a taste for the many flavors of innovation
8: Most new ideas aren’t
9: Killing good ideas is a good idea
10: Baby steps often lead to big leaps
11: Everyone needs time to innovate
12: Instead of managing, try cultivating
13: Do everything right, and you’ll still fail
14: Failure sucks, but instructs
15: Celebrate errors of commission. Stamp out errors of omission.
16: Grok the gestalt of teams
17. It’s not the years, it’s the mileage
Some interesting rules for design